![]() Now, multiply those 2 seconds, each time, by thousands and thousands of players, by thousands and thousands of dungeon runs. Those seconds are being tracked, obviously, by their metrics, because those metrics are measuring your total time spent in the game, to show at end of year reports to investors, to show a game is doing well. You need dozens of runs to get one glyph to 15, more for 21. It's 2 seconds, every time you teleport from a dungeon. "It's only two seconds!" the ignorant or unthinking will say. Resourcesįor the troll who clearly can't tell what is happening and thinks his "clever" wiseass little remark doesn't have an answer, and for further enlightening of people who may actually question it, it's all about metrics, and scale. No, they are different games for different 'type of players', the only thing in common is the name. ![]() From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. Diablo Immortal is in this aspect pay to win because a classic diablo player who wants to get the best gear in the game by grinding can never achieve his goal in this game. ![]() That has been the core mechanic of the game. These times are live times - they will update every minute if new times are available. You would farm for legendary items, ancient legendary items and then primals etc. ![]()
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